Blog
Technical guides for compressing GLB and glTF assets, choosing codecs, preserving visual quality, and measuring the result in production.
How to Optimize GLB and glTF Files for Three.js
A production workflow for smaller Three.js models, including safe OptimizeGLB settings and correct Draco, Meshopt, KTX2, and external-resource setup.
Optimizing GLB Assets for Babylon.js
A measured Babylon.js asset workflow for Draco, KTX2, WebP, texture memory, and mobile decode tradeoffs—grounded in official docs and real field reports.
Optimizing GLB Assets for React Three Fiber
Build one reviewed GLB for useGLTF and gltfjsx, with deliberate choices for Draco, KTX2, texture size, and triangle count.
Blender to Optimized GLB: A Safe Export Workflow
Export clean Blender assets, optimize them once, preserve materials and animation, and validate the result for the destination runtime.
How to Optimize 3D Models for Shopify Product Pages
Prepare compact, accurate Shopify GLB product models that load quickly and remain dependable in storefront viewers and mobile AR.
Optimizing GLB Assets for Unity glTFast
Match GLB compression to Unity glTFast's installed decoder packages, reduce transfer and texture memory, and verify the result in a player build.
Optimizing GLB Assets for Unreal Engine
Prepare a smaller, version-compatible GLB for Unreal Interchange by controlling triangle count, texture dimensions, packaging, and Draco support.
A Practical GLB Compression Workflow with glTF Transform
Analyze a GLB, apply texture and geometry changes in stages, and validate the output against the visual and compatibility needs of your project.
GLB Compression Tools: Comparing Local and Hosted Workflows
A fact-based framework for comparing GLB tools by processing location, access model, formats, controls, and official provider information.
A Guide to Texture Optimization for glTF Files
Choose KTX2, WebP, or core image formats with explicit tradeoffs for transfer size, visual detail, runtime support, and tooling compatibility.
Client-Side vs Server-Side GLB Compression: Privacy & Performance Comparison
Explore the tradeoffs between client-side and server-side GLB compression with a focus on privacy, speed, and cost.
How to Optimize 3D Models for Web Performance
Practical steps for measuring and improving download size, decode cost, texture memory, geometry workload, and frame rate in web 3D.